A Fellowship Bound by Fate & Dice
Five adventurers. One campaign. An unreasonable number of nat 1s on stealth checks.
Chronicle of Adventures
Fellowship of the Realm
Of the Known World
Once united under the Sunken Crown, the kingdoms of Faerûn fractured three centuries past when the God-King Malachar was slain — or so history records. The land has never fully healed. Magic runs wild in the deep places.
The party has already brought low two of Malachar's lieutenants, secured the Amulet of Binding, and somehow survived every trap Theron could find to stand in. But the whispers grow louder: something stirs beneath the Black Citadel.
All roads lead north. The road is dark. The dice await.
— Here there be dragons · Cartographer unknown, Third Age —
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